Thursday 21 January 2010

Advances in Computer Graphics Hardware V

Advances in Computer Graphics Hardware V
Author: R. L. Grimsdale
Edition:
Binding: Hardcover
ISBN: 0387542914



Advances in Computer Graphics Hardware V: Rendering, Ray Tracing and Visualization Systems (Eurographic Seminars)


The Eurographics hardware workshops have become an established forum for the exchange of information about the latest developments in computer graphics hardware, a field of growing importance. Get Advances in Computer Graphics Hardware V computer books for free.
This volume contains papers representing a comprehensive record of the contributions to the fifth workshop at EG '90 in Lausanne. The first part is devoted to rendering machines. The papers in this part address techniques for accelerating the rendering of images and efficient ways of improving their quality. The second part, on ray tracing, describes algorithms and architectures for producing photorealistic images, with emphasis on ways of reducing the time needed for this computationally intensive task. The third part, on visualization systems, covers Check Advances in Computer Graphics Hardware V our best computer books for 2013. All books are available in pdf format and downloadable from rapidshare, 4shared, and mediafire.

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This volume contains papers representing a comprehensive record of the contributions to the fifth workshop at EG '90 in Lausanne. The first part is devoted to rendering machines. The papers in this part address techniques for accelerating the rendering of images and efficient ways of improving their quality. The second part, on ray tracing, describes algorithms and architectures for producing photorealistic images, with emphasis on ways of reducing the time needed for this computationally intensive task his volume contains papers representing a comprehensive record of the contributions to the fifth workshop at EG '90 in Lausanne. The first part is devoted to rendering machines. The papers in this part address techniques for accelerating the rendering of images and efficient ways of improving their quality. The second part, on ray tracing, describes algorithms and architectures for producing photorealistic images, with emphasis on ways of reducing the time needed for this computationally intensive task. The third part, on visualization systems, covers

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